

About this game
A hungry cat, a street of colourful houses, and a fishbowl on a high windowsill.
Start on the pavement and walk it as far as you like to pick where to begin. Climb the brickwork to go up and down; hop sill to sill to go sideways. The houses are all different heights, so reaching the top means working your way across to a taller neighbor.
But the houses have alleys between them, and an alley is too wide to jump. To cross you have to walk a washing line strung between the windows — past the shirts and the underwear, and hoping whoever hung it out does not reel it in while you are halfway across.
You cannot see what is behind a window until you are alongside it. It might be dinner. It might be a dog, or a rival cat who got there first, or a neighbor who leans out and drops a flowerpot down the wall. Some windows slam shut on no schedule at all.
Snacks along the way buy you time, because the hunger meter never stops. Each level brings taller houses and more trouble.
More like this

Food Fight
Build the dish by walking on it. The thing chasing you is also the thing you drop it on.

Forge of Heroes
A D&D party on an Othello board. Take the line, not the kill.

Vault Runner
You're inside. Now get out.

Big Dig
Every diamond in sight, no way out in sight, and a lamp burning down.