

About this game
Four games in one day's work on a sheep farm, and every one of them feeds the next.
It starts on a ten-by-ten board of produce. Swap two neighbors to line up three or more and they burst into feed. Long lines are worth more than short ones, a cross is worth more than a line, and a cascade multiplies everything under it — so the move you spend a second looking for pays several times over the one that was already there. Big combinations do more than score: they earn you rare breeds, from toffee-brown up through midnight, golden and a one-in-two-hundred rainbow fleece.
The feed becomes a flock, and the flock goes into the yard — where they immediately start springing out of the pen. Slide a trampoline underneath them and bounce them into the back of the farmer's truck. Where they land on the mat is where they go, so it is a steering wheel rather than a wall. Deliver several without a miss and the gate opens two and three at a time; drop one and it trots all the way back to the pen and your chain resets. Fill the truck and it has to be sent to the barn before anything else can be loaded, and nothing loads while it is away.
Then the shed. Sweep the clippers across every sheep you delivered before the clock runs out — properly, in strips, because scrubbing back and forth over one spot gets you nowhere. Clear the whole flock early and the time you saved is paid straight out.
Finally the market: spin the wool into scarves, hats, jumpers, blankets and show rugs, and sell them. Rare fleece is worth several times ordinary white, so the breeds you chased on the board are cashed in here. Spend the money on longer days, a pedigree flock, a bigger truck, a wider trampoline or power shears — and every one of them makes an earlier phase better, so tomorrow is a bigger day than today.
Your farm is saved to your account, so it follows you to any device you sign in on.
More like this

Food Fight
Build the dish by walking on it. The thing chasing you is also the thing you drop it on.

Forge of Heroes
A D&D party on an Othello board. Take the line, not the kill.

Vault Runner
You're inside. Now get out.

Big Dig
Every diamond in sight, no way out in sight, and a lamp burning down.